Commands let characters know whether to produce weapons, engineer tanks, clone new buddies, or do whatever they feel is best to feed the war effort. Although only a single friendly unit of any type is under your supervised control (and units can be switched to on the fly), a system of hotkey build orders - which are amazingly effective, we might add - can be issued to your teammates. ![]() ![]() ![]() Provided one's base structure is intact, weapons, reinforcements and vehicles of myriad types can be created by stacking crates in specific configurations. Under your grimy, dictatorial thumb, these basic front line troops will scour a 3D landscape in real-time for crates, the building block from which all digital life springs. As can quickly be gleaned from the tutorial or trial and error, the first order of business during play is to expand available forces from a lone, goofy lookin' Buddy to a squad of up to four grunts. With the dawning of a new decade, they've leveraged this expertise, honed by years of catering to an audience of solo players, into an exquisite team based, category-defying genre hybrid. Gameplay Psygnosis knows how to squat the fine line between reflexive action and tactical planning, as the Lemmings series proved.
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